This is often not so with HackMaster; in fact, complete gaming newbs sometimes command a distinct learning-curve advantage over their seasoned RPG. HackMaster Basic is an introduction to the HackMaster roleplaying game. price point (FREE) for a complete RPG with detailed Player and GameMaster. I’ve been playing the latest edition of HackMaster (“5th Edition”, “Advanced HackMaster”, whatever you want to call it) off and on for about a.

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Kenzer clearly was not trying to be deceptive, but I do think they contributed to some confusion by having Erol Otus ape himself for the cover art. At pages, HackMaster Basic is a large book, its two-column text being dense and chart-heavy. Bought this hackmasger I mean, look at that cover — and while there are some bits here and there that I found cool, I can’t see myself running a HM game without heavy modification of the standard rules.

The title is a nod to the Dungeons and Dragons Basic Set, although HackMaster Basic was re-written so as to not contain any copyrighted material from Wizard of the Coast. To emulate that environment and setting, HackMaster took the gackmaster to make rare character-types away from the players, and lets probability decide if those concepts will come into play.

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Once you’ve run through one combat the game goes like clockwork. This hsckmaster yet fully forward compatible edition of HackMaster features simplified rules perfect for initial play to 5th level.

I am VERY Interested in reading reviews and fair criticisms of the game, but from someone who hasn’t played it. Greylond February 21, at 5: I’d love to start a small campaign with a few buddies one of these days. Become a Redditor and subscribe to one of thousands of communities.


What is HackMaster Basic?

For example, spending BPs allows a player to rearrange or swap randomly-determined ability scores, while keeping them as rolled earns one additional BPs. It’s not a parody or a satire, even though some gamers might see it as such. Maybe the Hack gaming aesthetic is primarily regional. Rules These rules can be viewed in greater detail here. Hamlet February 19, at 7: If your character wants to take an action or change his mind in the middle of an action, by all means, do it! I ask, because the underlying combat system, consisting of opposed rolls between an attacker and a defender, is simple and reasonably intuitive though the same cannot be said for its initiative system, which reminded me unhappily of Championsthough that’s probably unfair.

Leaves more room to imagine.

This is an interesting design choice that I think goes part of rpf way toward addressing the usual whines about old school randomness without reducing HackMaster Basic to yet another bland point-buy system. Pookie February 18, at 4: As a result of some legal goofiness, its creators were able to mine 1e and 2e rules for the basis of a rgp version of the game but the terms of their agreement with WotC required that the resulting game called HackMaster 4th Edition be over the top and silly, even though it could be played straight not that I ever knew anyone who did.

Kingdoms of Kalamar campaign setting PDF. That attitude really irks me. There are many stats, derived scores, and calculations involved in not only creating a character but also leveling him up.

Right from the outset of character creation, the randomness acts as a wrench thrown into a player’s plans hackamster his character, but it does not ever stop a certain character type from being created.


I’ve been looking at the hackmastet, and honestly, I don’t get the attraction. I had hopes for HMB, but I’ll definitely steer clear after reading your review, since I was hoping for a lean “blue box” or “red box” presentation that would not try my limited patience for complex chargen and combat systems.

We have a passion for fantasy role-playing at Kenzer and Company. Pookie February 18, at 2: I played a demo of it with a group of friends at GenCon last year.

I do recommend to you, though, the Kingdoms of Kalamar setting, if only as a very excellent campaign world that learned a great deal from Greyhawk and is, if I’m allowed to gush just a little, a spiritual successor to the style of Gygax’s Greyhawk with a little of Forgotten Realm’s style thrown in.

Until then, it can be a hassle. Playing a thief or worse, a mage like a fighter just gets the character… and sometimes the party… killed.

GROGNARDIA: REVIEW: Hackmaster Basic

If it is, that would explain a lot about why your gaming group would be hesitant. Hackmasger, to me, is its great glory and its great disappointment. This is pretty much spot on. Learn More Buy It Now! No sense in standing around. I know a lot of people dislike the chapter on dice, but I’m glad it’s in there.

I gave 4e more than a fair shot; I DMed and played it for more than two years. However, randomness can be mitigated through the use of “Building Points” or BPsusually used to purchase skills and other secondary abilities.